Rotating Rocket is a weapon that can be bought in the store in special deals. It is a very short-ranged weapon that aims by itself, and it has to charge up before it deals damage, just like the Death Ray.
Available in special events.ĭeath Lamp is a championship weapon that can only be acquired from the shop using gems or real-life money or Grand Prix. It is the only auto-aim Championship weapon other than the Death Lamp, and if the projectile goes behind the opponent, it deals 2x damage. Available in Special Events.īoomerang fires every second, dealing mediocre damage. Like the flamethrower, the fire burns the opponent. Molotov Cocktail fires every second and deals high damage.
#CATS CRASH ARENA TURBO STARS MAX LEVEL FULL#
Available with Prestige 2.But all bullets must hit to deal full damage. The knockback can be used to keep melee weapons away from your own car or to avoid being jumped over due to boosters. The range of a shotgun is approximately half the arena - if both opponents don't move by wheels, none will reach the other by shotgun (at least after first recoil). It fires once every second, knocking your opponent's car back and giving your own car a recoil. Shotgun fires a spray of 7 bullets with medium range. Somewhere in 2018, the minigun now fires 5 shots a second. The listed damage per second is considered in 3 shots, so each shot does 1/3 of the listed damage per second. A common strategy is to either use a high health build to tank for the maximum damage or to avoid the enemy's shots using a forklift or lifter. The bullets are very small and thus more sensitive to any car movement, unlike "thicc" rockets.
The first shot reaches the other car always before a rocket does. The Minigun is a ranged weapon that takes a few seconds to get started dealing only a few shots, but revs up and fires quickly doing heavy damage. This can be useful if your enemy ends up behind you or if you flip yourself. Damage per second is not halved as a result of firing two rockets but still reduced. Rocket is given to you as a starter weapon and fires once every second, with average damage, dealing with the full amount of damage shown.ĭouble Rocket is unlocked upon reaching Stage 20 and, like the rocket, fires once every second, but both forward and backward. It is not strategic if your opponent is stronger than you because the Laser has a mediocre charge before firing the laser, giving the opponent the higher success rate in those cases, use fast firing weapons instead, like rocket or minigun. The beam reaches instant across the arena and lasts between 0.5 and 1.0 second - having the effect that only a "full" beam contact delivers full damage. Damage shown in inventory is "per second" so each laser shot gives 2.5 of that damage. It is slow to reload compared to other weapons, but makes up for it in raw damage. Laser is unlocked upon reaching Stage 5 and fires once every 2.5 seconds. There are currently 9 types of ranged weapons as shown below: Ranged weapons deal damage when their projectiles hit chassis (perfect when at the start). The blade has a medium range, and swings around in circles. The stinger is the longest reaching melee weapon, and like the drill, it gives up some damage for range. The blade spins on its knob and will continue to hit your opponent even if you flip or one of you goes on top of, below or behind the other. The drill is very similar to the chainsaw, sacrificing some damage for range. The medium reach weapons are the drill and blade. The shortest reach weapon is the chainsaw, dealing the highest damage of the 3 stationary drills. There are currently 4 types of melee weapons as shown below: Melee weapons deal damage only upon touching chassis or wheels directly, aka perfect for CQB (Close Quarters Combat). For example, you cannot equip any 10 power weapon on a chassis that can only hold 9 power.
The chassis must have enough spare power to be able to equip the weapon. Power - The power number shows how much power a weapon or a gadget takes to equip on a chassis.For example, a laser with 400 Attack actually does 1000 damage per shot, due to its slow reload time of 2.5 seconds.
Attack - The damage number in-game is in terms of Damage Per Second, or DPS.The maximum level is based on the number of stars in that particular tier: As with other spare parts, weapons have a tier (Wood, Metal, etc.), a number of stars (1 to 5), and a level (always 1, can be increased by fusing parts). There are 9 different weapon types in the game, split between melee and ranged. Weapons can be attached to your chassis and are used to damage your opponent in battle.